Reviewed · BOSTON GHOST TOURS

Old Salem Ghost Tour with Ghost Hunting Gear

★ 3.0 · 88 reviews From $22 Operated by Old Salem Ghost Tours With Ghost Hunting Gear · Bookable on Viator
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Salem’s ghost stories make a lively frame for a walk through some of the city’s most recognizable sites. I like that the route pairs Old Burying Point and the Witch House with familiar Hocus Pocus filming locations, and that the group gets EMF detectors to try at the stops.

There is a real caveat: the experience has a 2.8 out of 5 rating across 88 ratings, with accounts of late guides and tours that did not happen. Call to confirm after booking, as instructed, and decide whether that uncertainty is acceptable before you pay.

  • Five stops, one compact route: The tour begins at the Bewitched statue and visits the Witch House, Ropes Mansion, Old Town Hall, and Old Burying Point.
  • A mix of history and Halloween: Expect Salem witch-trial context, ghost lore, and movie connections, especially at the Ropes Mansion and Old Town Hall.
  • EMF detectors are included: The gear gives the group a hands-on activity, but it may be shared rather than supplied one per person.
  • Allow about an hour: The listed stops total about 50 minutes, with the full tour described as approximately one hour.
  • Confirm directly after booking: The operator specifically says to call and confirm. Missed tours and unanswered calls are among the most serious concerns attached to this experience.
  • A modest ticket price, with limits: At $22 per person, the cost is low for a guided Salem walk, but paid entry into buildings is not part of the stated experience.

Salem’s ghost stories, with a detector in hand

Old Salem Ghost Tour with Ghost Hunting Gear - Salem’s ghost stories, with a detector in hand

This tour sets out to do two things at once: tell stories about Salem’s past and invite you to look for signs of paranormal activity. You walk between historic sites with a guide, stop for short talks, and use the included EMF detectors as the group considers the local ghost lore.

That combination is the tour’s main appeal. Salem has no shortage of witch-trial history, spooky reputations, or pop-culture connections. A guide can tie those threads together while you move through the city instead of standing in one place for a lecture. The detector adds a small, participatory element. It can make a stop more playful, especially for families and visitors who enjoy ghost-hunting shows.

Keep your expectations grounded, though. The tour visits outdoor landmarks and shares stories; the supplied details do not promise access inside the historic buildings or a confirmed paranormal encounter. Treat the EMF equipment as a way to take part in the ghost-hunting theme, not as proof that a spirit is present.

The operator is identified as Zombie Tours Inc in the tour description, and the experience is associated with the 2022 TAH Award for Best Walking Tour. That recognition offers some useful context, but it cannot guarantee the guide, timing, or quality of any one outing. Here, the guide matters enormously. Strong outings have been associated with Scout, Derrick, and Greg, whose storytelling and grasp of Salem’s details were singled out. You should not assume one of them will lead your departure.

From the Bewitched statue to the Witch House

Old Salem Ghost Tour with Ghost Hunting Gear - From the Bewitched statue to the Witch House

The meeting point is the Bewitched statue, a bronze depiction of Samantha Stephens from the television show Bewitched. It is a playful starting point, and a reminder that Salem’s witch identity has been shaped by entertainment as well as by the events of 1692. The statue is a quick stop, listed at about five minutes, with no admission charge.

From there, the route goes to the Witch House, also known as the Jonathan Corwin House. Built in the 17th century, it is described as the only building still standing with direct ties to the Salem witch trials. That link gives this stop a different weight from the statue or the movie locations. It connects the tour’s supernatural theme to the actual people and events behind Salem’s most famous chapter.

The tour allows about ten minutes here. The Witch House now operates as a museum, but the walking tour does not list admission as included. If you want to go inside, plan that as a separate visit rather than assuming the tour ticket covers entry. Even from outside, the stop offers a chance to hear about the period’s fears and the accusations that led to the trials.

More ghost tours around Salem:

Ropes Mansion and Old Town Hall bring movie lore

Old Salem Ghost Tour with Ghost Hunting Gear - Ropes Mansion and Old Town Hall bring movie lore

The Ropes Mansion is the next major stop, with about 15 minutes set aside. The Federal-style home dates to 1768 and is known for reports of unexplained activity, including footsteps. It is also familiar to fans of Hocus Pocus, which used the mansion as a filming location.

That blend of architecture, ghost stories, and film history makes this one of the most layered stops on the route. The garden and exterior give the guide material to work with, though the tour description does not promise access to the interior. Around Halloween, the property may be decorated, but seasonal displays are not guaranteed.

Old Town Hall adds another Hocus Pocus connection. Built in 1816, the Federal-style building has a clock tower and columns, and some scenes from the film were shot inside. The tour spends about ten minutes here, where the guide can connect the building’s civic history with its later screen life and local ghost lore.

These two stops are likely to appeal most if you enjoy seeing real places behind familiar movie scenes. If your main goal is a detailed architectural or film-location tour, remember that the ghost walk has limited time at each site. The guide’s storytelling is the main event, not an extended visit to the buildings.

Old Burying Point closes the loop

Old Burying Point Cemetery is the final stop, with about ten minutes allotted. Dating to the late 17th century, it is among the oldest cemeteries in the United States. Its gravestones and links to early Salem history give the ghost-hunting theme a setting that feels less theatrical than the Bewitched statue and more closely tied to the town’s colonial past.

The cemetery includes graves of notable early residents, including people connected to the witch trials. Its old markers, some with skull-and-crossbones designs, offer a visible link to earlier ideas about death and remembrance. The site also has a reputation for ghost stories and reports of paranormal activity, making it a natural place for the group to use the EMF detectors.

This is a cemetery, not a stage set. Move respectfully, follow the guide’s directions, and remember that the people buried here were real. The tour’s short stop means you will get an introduction rather than time to study every marker. If cemetery history is a special interest, you may want to return on your own for a longer look.

The activity ends back at the Bewitched statue, so you finish where you began. With the five listed stops adding up to about 50 minutes, the approximate one-hour duration allows for walking and transitions, though the actual pace may depend on the group and guide.

What the EMF gear adds, and what it cannot promise

Old Salem Ghost Tour with Ghost Hunting Gear - What the EMF gear adds, and what it cannot promise

The included EMF detectors are the feature that distinguishes this tour from a standard history walk. They give you something to handle and invite the group to test for unusual readings at each stop. For children or curious first-time ghost hunters, that can make the stories more engaging.

But do not expect personal equipment for every participant. Some accounts describe one detector shared by the group, and a group can include as many as 30 people. With a larger group, you may need to wait your turn or watch someone else use the device. If the equipment is the main reason you are booking, ask the operator how many detectors will be available for your departure.

Nor should you book expecting a guaranteed scare. Paranormal activity is not something the tour can promise, and the stops are public places in the center of Salem. The appeal is the combination of local lore, historic surroundings, and a group experiment with the detector. If you need a consistently frightening experience, this may not be the right fit.

Same city, a different kind of day:

The guide can make or break the hour

The strongest descriptions of this tour focus on the guide’s ability to make Salem’s details clear and memorable. Scout, Derrick, and Greg have each been associated with lively, informative outings. One especially effective guide was praised for pointing out small details and adding a personal touch that helped listeners picture the events. Other positive descriptions mention friendly, patient, and interactive storytelling.

The less successful experiences describe a different picture: guides arriving late, speaking too quickly, losing the thread of a story, or being difficult to hear in a crowded meeting area. One complaint was that the walk felt more like a history lesson than a ghost tour. That distinction matters. If you want a rich supply of eerie tales, you may want to confirm that ghost stories, rather than history alone, will be a central part of your departure.

The group limit is 30, which is a substantial crowd for a walking tour at busy Salem sites. Large groups can make it harder to hear and can turn a shared detector into a brief turn-taking activity. If you are booking during a busy period, arrive on time and stay close to the guide. The meeting point is a recognizable statue, but the tour’s start area can still feel crowded.

Is $22 a fair price for this Salem walk?

At $22 per person, the price is reasonable for an hour with a guide, a five-stop route, and group access to EMF equipment. You are paying for interpretation and atmosphere, not entry to the Witch House, the Ropes Mansion, or Old Town Hall. The stated stop tickets are free, and no paid admissions are listed as included.

That makes the tour a good-value option if you want a short introduction to Salem’s haunted landmarks and enjoy hearing stories while walking. It is less compelling if you expect extensive time at each site, a detector for every person, entry into historic homes, or a high-intensity ghost hunt. For those priorities, compare what other tours include before booking.

The broad rating of 2.8 out of 5 is a reason to take the practical warnings seriously. Some people describe an excellent outing with a memorable guide; others describe missed departures, long waits, or no response when trying to reach the operator. A low price helps, but it does not make a no-show acceptable. Call to confirm once you have booked, and keep your confirmation details handy.

The tour accepts mobile tickets, allows service animals, and is near public transportation. Most people can participate, and the group is capped at 30. The stated cancellation terms allow a full refund if you cancel at least 24 hours before the start; changes or cancellations inside that window are not accepted for a refund.

Who should book this ghost tour?

Old Salem Ghost Tour with Ghost Hunting Gear - Who should book this ghost tour?

I would consider this walk if you want a compact introduction to haunted Salem, enjoy local storytelling, and like the idea of trying an EMF detector without expecting it to deliver a supernatural result. It is especially suited to visitors who recognize the Hocus Pocus locations and want to pair that pop-culture interest with Salem’s witch-trial history.

I would hesitate if you have a tight schedule, are relying on a specific departure time, or would be especially disappointed by a late start or a tour that does not happen. The accounts of missed tours and communication problems are serious enough to weigh against the low fare. Call to confirm after purchase, as the operator requires, and do not assume that a particular guide will be there.

Book it for the stories, the historic stops, and a bit of ghost-hunting fun. Skip it if you need reliable access inside the buildings, a personal detector, or a guaranteed scare. The idea is appealing; the execution can vary.

FAQ

How long is the Old Salem Ghost Tour?

The tour lasts about one hour. The five listed stops account for roughly 50 minutes in total, with the remaining time allowing for walking and transitions.

How much does the tour cost?

The listed price is $22 per person.

Where does the tour begin?

It starts at the Bewitched statue in Salem, Massachusetts.

Where does the tour end?

The activity ends back at the Bewitched statue, its starting point.

Which sites does the walking tour visit?

The route includes the Bewitched statue, the Witch House, Ropes Mansion and Garden, Old Town Hall, and Old Burying Point Cemetery.

Are EMF detectors included?

Yes. EMF detectors are included for the group. The equipment may be shared, so you should not assume that each person gets an individual detector.

Does the tour ticket include admission to the buildings?

No paid admission is listed as included. The tour description lists the stops as having free admission, but it does not promise entry into the buildings.

How large can the group be?

The tour has a maximum group size of 30 people.

Do I need to confirm after booking?

Yes. The operator specifically instructs you to call after purchase to confirm the tour.

What is the cancellation policy?

You can cancel for a full refund up to 24 hours before the experience starts. Cancellations or changes made within 24 hours are not accepted for a refund.

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